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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7125
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Posted - 2015.02.12 08:56:00 -
[1] - Quote
Is the final proposal going to deviate wildly from the current spreadsheet and extrapolated EHP?
if it will be similar I can start breaking down the Infantry AV for tentative looks at TTK.
My intent is to keep my infantry AV DPS numbers at least 250-300 DPS lower than equivalent heavy turrets Before skill adds. I think they should be the brute force, "second choice" for busting HAVs while remaining able to do so.
I don't think that AV will need much in the way of damage increase overall. Shot rate might need to go up for the PLC and forge.
I'm at a loss as to what to recommend for the swarms though.
Trying to figure that conundrum literally gives me a headache.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7125
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Posted - 2015.02.12 09:33:00 -
[2] - Quote
DUST Fiend wrote:Hard to estimate when we have no idea where dropships will be. Buff AV but leave DS survivability as is and you will place the final nail in our flying coffins
Only if swarms got buffed.
And LOL hell no.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7126
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Posted - 2015.02.12 10:40:00 -
[3] - Quote
DUST Fiend wrote:Breakin Stuff wrote:DUST Fiend wrote:Hard to estimate when we have no idea where dropships will be. Buff AV but leave DS survivability as is and you will place the final nail in our flying coffins Only if swarms got buffed. And LOL hell no. A forge damage or RoF boost would be troublesome as well without buffing hp to compensate. Forge vs DS is possibly the most balanced part of this game right now. PLC RoF buff is totally acceptable though I would honestly like to know all of the malleable attributes on swarm launchers so I can fiddle with the numbers.
I guarantee there's got to be a way to tweak the damn things to allow them to be deadly at range without making yhem OP that would allow an increase to ADS agility.
As it stands a standard dropship can just chug out of range because it takes 4 forge shots to drop (except the breach) and even the breach fires too slow to land the killshot.
But Agility should be an ADS primary defense.
Fortunately the forge requires the operator to be able to aim.
No I don't think dropships should be easy mode. But I do believe pilot maneuvering skill should be the primary defense, not the EHP buffer.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7128
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Posted - 2015.02.12 11:15:00 -
[4] - Quote
DUST Fiend wrote:As an AV Incubus pilot I always forget about standard dropships since any and all fits melts well before they can retreat or retaliate. Honestly, if a standard ship is being useful -at all- then its taking two players, so you should be happy with the free WP and knowledge that youre preventing two players from doing anything meaningful.
Standard ships should stay sluggish and tanky, giving them more mobility wll just step on the feet of ADS and buff suicide dropships in the process.
I'm actually not horribly annoyed by myron/grimsnes tankiness.
And bluntly we might get a better setup for dropships soon if the HAV thing works in practice rather than theory.
But I'm not going to say that not touching AV is fair if HAVs can't be effectively hit.
That simple. If dropships have to be adjusted up a bit yo compensate so be it.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7128
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Posted - 2015.02.12 12:42:00 -
[5] - Quote
DUST Fiend wrote:I hear you loud and clear man, and I agree. Simply offering up a word of caution to keep my beloved babies from fading into obscurity.
Na. Believe it or not I keep all of them in mind, including the impact of pointing AV weapons at infantry.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7128
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Posted - 2015.02.12 12:57:00 -
[6] - Quote
Spkr4theDead wrote:DUST Fiend wrote:Hard to estimate when we have no idea where dropships will be. Buff AV but leave DS survivability as is and you will place the final nail in our flying coffins Buff AV again? Why? Are you insane? Oh look.
I see you haven't bothered to read.
Again.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7137
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Posted - 2015.02.12 16:25:00 -
[7] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:
I don't think that AV will need much in the way of damage increase overall. Shot rate might need to go up for the PLC and forge.
AV doesn't need any more buffs. They've had enough. remind me when the last buffs were for the forge gun again?
You know, after the 20%-33% rate of fire nerf, reduction in alpha, increaser in fitting cost, and increase of refire delay?
when was the last buff again?
And for the PLC, besides the shot travelling fast enough to actually hit a mountain before geological forces put the mountain behind cover. What buffs were there for that?
I appear to have missed a few buffs that I should be grateful for.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7137
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Posted - 2015.02.12 16:29:00 -
[8] - Quote
If you say one word about swarms, which I NEVER USE and DO NOT ADVOCATE BUFFING
You have proven you are incapable of reading.
Or engaging in debate.
Or logic.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7141
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Posted - 2015.02.12 19:06:00 -
[9] - Quote
raven glow wrote:amarr laser cannon? hybrid of laser and plasma cannon? very quick to overheat laser with 200+ damage per second? or maybe less. 200 dps won't even break vehicle shield regen
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7142
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Posted - 2015.02.12 19:22:00 -
[10] - Quote
Pokey Dravon wrote:Breakin Stuff wrote:raven glow wrote:amarr laser cannon? hybrid of laser and plasma cannon? very quick to overheat laser with 200+ damage per second? or maybe less. 200 dps won't even break vehicle shield regen I still think they should impliment a Scrambler rifle-like weapon that's charge shot only, fires like an Assault Forge Gun but it's a light weapon and EM profile.
I actually statted this. 1 second charge time, 1.5 second long burst of laser. Scrambler rifle asset.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7145
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Posted - 2015.02.12 19:55:00 -
[11] - Quote
Mary Sedillo wrote:Breakin Stuff wrote:DUST Fiend wrote:Hard to estimate when we have no idea where dropships will be. Buff AV but leave DS survivability as is and you will place the final nail in our flying coffins Only if swarms got buffed. And LOL hell no. Buff any AV and you will harm Dropships. You do realize forge guns hurt them really badly as is, right? I amn also aware that dropships actually have a good chance of not getting popped to forge guns.
all the buffs in the world won't help if you can't aim. and I'm not recommending a damage buff at all.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7146
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Posted - 2015.02.12 20:03:00 -
[12] - Quote
Mary Sedillo wrote:But you did bro. You want faster firing speed, which is a DPS buff. damage. alpha.
rate of fire is not the same
and bluntly Im not worried about shooting dropships. HAVs hold a much higher priority.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7148
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Posted - 2015.02.12 20:29:00 -
[13] - Quote
DUST Fiend wrote:Breakin Stuff wrote:Mary Sedillo wrote:But you did bro. You want faster firing speed, which is a DPS buff. damage. alpha. rate of fire is not the same Not the same no, but it will most certainly effect dropships as well, giving skilled forge gunners an upper hand in what is typically a very balanced engagement. in your opinion.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7156
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Posted - 2015.02.12 21:37:00 -
[14] - Quote
DUST Fiend wrote:Breakin Stuff wrote:DUST Fiend wrote:Breakin Stuff wrote:Mary Sedillo wrote:But you did bro. You want faster firing speed, which is a DPS buff. damage. alpha. rate of fire is not the same Not the same no, but it will most certainly effect dropships as well, giving skilled forge gunners an upper hand in what is typically a very balanced engagement. in your opinion. How would being able to land more shots before they can retreat from your range or find cover NOT lend an advantage to the forge gun? How is that in any way an opinion? O.o losing a short amount of time isn't going to render dropships unusable.
Nevermind there are two variants of forge guns that are pretty much useless except against the clinically stupid.
the breach only lands a second hit vs. an idiot, and the standard model forge has the worst Alpha and worst DPS.
The PLC is in desperate need of an RoF buff.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7156
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Posted - 2015.02.12 21:50:00 -
[15] - Quote
DUST Fiend wrote:I have never, and will never say that PLC doesnt need some more love, at least not till it receives it.
Breach forge gun, ive always felt that was the team variant, as its borderline OP when paired with any other form of AV from basic on up.
IAFG is beautifully balanced, period.
Standard forge guns could maybe use a small RoF and or damage buff, but I mean, even if they got it, who would use it? Buff either too much and the IAFG loses its appeal, dont buff it enough and its a pointless buff. Im inclined to say Forge guns are the most balanced weapon in this game, and only "suffer" because theyre weak vs shield, and we have virtually no anti shield AV still.
I'm recommending the alpha on the forge fill the gap between the assault and breach.
I want to revert the RoF nerf, because with the EHP Rattati's giving HAVs it's going to need it. Me and pokey have already run EHP numbers on the various chassis.
As it stands a maxed HAV (madrugar) versus a matched max HP assault forge will require a reload solo. I'm surprisingly comfortable with this.
but the RoF will have to go up slightly. There's a lot going on with those hulls.
I'm recommending that the PLC reload time drop sharply. charge time slightly.
I know you don't like it, but rather than bitching about it, why aren't you looking at offering suggestions for doing the tier setup for the ADS and standard dropships? It's not like they've been thrown off the table.
And honestly I don't think the ADS is quite at the agility range it needs to be, but I dunno how to buff that.
but i've found that rattati is remarkably receptive to suggestions backed with numbers. I have found him remarkably unreceptive to people trying to tell him that tanks shouldn't be fixed, or that AV shouldn't be a credible threat.
The HAv drivers absolutely insist it should take several infantry gunners to kill an HAV regardless of the fact that all of the proposed numbers are several HUNDRED DPS behind the proposed HAV RAILGUN which runs at a bit over 850 DPS.
so most of the resistance is purely reactionary.
You have a valid beef, because dropships are going to need something in response, but standing out going "no dude, you can't do that" isn't likely to get much traction.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7157
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Posted - 2015.02.12 21:59:00 -
[16] - Quote
DUST Fiend wrote:I domt involve myself with numbers because thats not my strong point, and im not going to offer up discussion on that topic until its actually on the table, in front of me. Too many empty promises to put my faith there again.
And im not "bitching", im simply concerned that AV will be buffed to handle new tanks, while every single other vehicle gets brutally raped into the ground until CCP gets around to giving them a similar overhaul. LAVs need a nerf so that you have to fit them to survive a damn forge strike.
Dropships can be fixed by doing something about the swarm turn radii and speeding them up while slowing down the refire a bit. But that would require increasing the range.
Increasing the overall agility of dropships (maybe making the controls a bit less clunky would help) would reduce the chance of catastrophic speedball forge shots.
I'm not JUST working or brainstorming on the AV side here.
There's a lot more I'm considering at all times when I'm making recommendations to rattati.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7157
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Posted - 2015.02.12 22:06:00 -
[17] - Quote
Pokey Dravon wrote:DUST Fiend wrote:I domt involve myself with numbers because thats not my strong point, and im not going to offer up discussion on that topic until its actually on the table, in front of me. Too many empty promises to put my faith there again.
And im not "bitching", im simply concerned that AV will be buffed to handle new tanks, while every single other vehicle gets brutally raped into the ground until CCP gets around to giving them a similar overhaul. Hopefully Dropships will be next (LAvs after that, they're less critical) but your concerns are valid. Sadly I will not be able to do **** for dropships as I don't use them like...at all, so try to remain engaged in the conversation when it comes. You're probably one of the most knowledgeable dropship pilots I know, so please be involved so it gets done right. plus it goes like this Fiend, you have input, we are number nerds.
Coincidence?
Just don't lunatic out on us like spkr4thedead.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7157
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Posted - 2015.02.12 22:20:00 -
[18] - Quote
DUST Fiend wrote:To be perfectly honest, im actually sort of against increasing dropship mobility, as ill probably never die to forge guns ever again haha. I would love to see 2% resitance to armor (incubus) and 2% resistance to shield (python) added per level to their respective skills, without applying stacking penalty. That change alone could go a long way towards keeping dropships balanced in the face of new AV.
Im also STRONGLY in favor of weaker hulls with more fitting capacity for ALL vehicles, since vehicle fits are painfully boring right now.
Ive gotten most of my knee jerk reactions out over the past few years, but I AM manic depressive bi polar so I am prone to lashing out emotionally before ive had time to properly test and consider things. Which is why im PUMPED to be able to record again soon, it really helps with analysis.
so whenever AV changes come down the pipe, you and I can go rounds to see just where the failure points are. It's what I did with a couple other people when I did my original ADS analysis.
And when i did a few other things.
Also if Rattati brings in more heavy weapons I want to trade out the splash resistance for racial weapon bonusing.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7157
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Posted - 2015.02.12 22:27:00 -
[19] - Quote
DUST Fiend wrote:Pokey Dravon wrote:DUST Fiend wrote:To be perfectly honest, im actually sort of against increasing dropship mobility, as ill probably never die to forge guns ever again haha. I would love to see 2% resitance to armor (incubus) and 2% resistance to shield (python) added per level to their respective skills, without applying stacking penalty. That change alone could go a long way towards keeping dropships balanced in the face of new AV.
Im also STRONGLY in favor of weaker hulls with more fitting capacity for ALL vehicles, since vehicle fits are painfully boring right now.
Ive gotten most of my knee jerk reactions out over the past few years, but I AM manic depressive bi polar so I am prone to lashing out emotionally before ive had time to properly test and consider things. Which is why im PUMPED to be able to record again soon, it really helps with analysis. Again I know very little about the operation of dropships, so I can only speak conceptually here. Do you feel the slot progression for Dropships and ADS is in a good place? It always *looked* right to me on paper, but do you feel it's fine from your personal experience? I just want a 2/3 - 3/2 layout with either a slight buff to hp, or my propsed native resists. That could open up so many fitting options for us.
with the idea of not making ADS as bricky as HAVs, what kinds of fitting options could help?
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7178
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Posted - 2015.02.13 18:29:00 -
[20] - Quote
Amendment:
the IAFG is 370 DPS behind the proposed proto rail turret for baseline (before skills/mods) DPS with the numbers I am poking at. It's still a viable weapon for HAVs.
This should be interesting.
AV
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